I'm trying to make a wavetable synthesizer in Python for the first time (based off an example I found here https://blamsoft.com/tutorials/expanse-creating-wavetables/) but the resultant sound I'm getting doesn't sound tonal at all. My output is just a low grainy buzz. I'm pretty new to making wavetables in Python and I was wondering if anybody might be able to tell me what I'm missing in order to write an A440 sine wavetable to the file "wavetable.wav" and have it actually produce a pure sine tone? Here's what I have at the moment:
import wave
import struct
import numpy as np
frame_count = 256
frame_size = 2048
sps = 44100
freq_hz = 440
file = "wavetable.wav" #write waveform to file
wav_file = wave.open(file, 'w')
wav_file.setparams((1, 2, sps, frame_count, 'NONE', 'not compressed'))
values = bytes(0)
for i in range(frame_count):
for ii in range(frame_size):
sample = np.sin((float(ii)/frame_size) * (i+128)/256 * 2 * np.pi * freq_hz/sps) * 65535
if sample < 0:
sample = 0
sample -= 32768
sample = int(sample)
values += struct.pack('h', sample)
wav_file.writeframes(values)
wav_file.close()
print("Generated " + file)
The sine function I have inside the for loop is probably the part I understand the least because I just went by the example verbatim. I'm used to making sine functions like (y = Asin(2πfx)) but I'm not sure what the purpose is of multiplying by ((i+128)/256) and 65535 (16-bit amplitude resolution?). I'm also not sure what the purpose is of subtracting 32768 from each sample. Is anyone able to clarify what I'm missing and maybe point me in the right direction? Am I going about this the wrong way? Any help is appreciated!
If you just wanted to generate sound data ahead of time and then dump it all into a file, and you’re also comfortable using NumPy, I’d suggest using it with a library like SoundFile. Then there’s no need to delimit the data into frames.
Starting with a naïve approach (using
numpy.sin
, not trying to optimize things yet), one ends with something like this:This will be a mono sound, you can write stereo using 2d arrays (see NumPy and SoundFile’s docs).
But note that to make a wavetable specifically, you need to be sure it contains just a single period (or an integer number of periods) of the wave exactly, so the playback of the wavetable will be without clicks and have a correct frequency.
You can play chunked sound in real time in Python too, using something like PyAudio. (I’ve not yet used that, so at least for a time this answer would lack code related to that.)
Finally, frankly, all above is unrelated to the generation of sound data from a wavetable: you just pick a wavetable from somewhere, that doesn’t do much for actual synthesis. Here is a simple starting algorithm for that. Assume you want to play back a chunk of
sample_count
samples and have a wavetable stored inwavetable
, a single period which loops perfectly and is normalized. And assume your current wave phase isstart_phase
, frequency isfrequency
, sample rate issample_rate
, amplitude isamplitude
. Then:Then you output the audio. Though there are better ways to play back a wavetable, linear interpolation is at least a fine start. Frequency slides are also possible with this approach: just compute
indices
in another way, no longer spaced uniformly.