I'm making "my own lync client". I've followed the several examples online about how to sign a lync client in using Ui Suppression mode. I can get the client to sign in but then it immediately loops through signing out and signing in.
What causes this?
2014-11-12 08:18:30.4381|DEBUG|LyncWpf.MainWindow|InitClient
2014-11-12 08:18:31.2021|DEBUG|LyncWpf.MainWindow|InitializeCallback
2014-11-12 08:18:31.2131|DEBUG|LyncWpf.MainWindow|StateChanged Uninitialized to Initializing
2014-11-12 08:18:31.2131|DEBUG|LyncWpf.MainWindow|StateChanged Initializing to SignedOut
2014-11-12 08:18:31.4221|DEBUG|LyncWpf.MainWindow|StateChanged SignedOut to SigningIn
2014-11-12 08:18:51.8631|DEBUG|LyncWpf.MainWindow|SigninCallback
2014-11-12 08:18:52.0151|DEBUG|LyncWpf.MainWindow|StateChanged SigningIn to SignedIn
2014-11-12 08:18:52.0211|INFO|LyncWpf.MainWindow|signed in!
2014-11-12 08:18:52.5451|DEBUG|LyncWpf.MainWindow|StateChanged SignedIn to SigningOut
2014-11-12 08:18:52.5591|DEBUG|LyncWpf.MainWindow|StateChanged SigningOut to SigningIn
2014-11-12 08:18:53.6051|DEBUG|LyncWpf.MainWindow|StateChanged SigningIn to SignedIn
2014-11-12 08:18:53.6071|INFO|LyncWpf.MainWindow|signed in!
...repeated forever
Code sample. Notice I don't call BeginSignIn again.
private void _client_StateChanged(object sender, ClientStateChangedEventArgs e)
{
this.Log().Debug("StateChanged {0} to {1}", e.OldState.ToString(), e.NewState.ToString());
switch (e.NewState)
{
case ClientState.SignedIn:
this.Log().Info("signed in!");
break;
case ClientState.SignedOut:
if (e.OldState == ClientState.Initializing)
((LyncClient) sender).BeginSignIn(null, null, null, SigninCallback, sender);
break;
}
}
private void InitClient()
{
this.Log().Debug("InitClient");
_client = LyncClient.GetClient(true);
if (_client.InSuppressedMode)
{
_client.StateChanged += _client_StateChanged;
if (_client.State == ClientState.Uninitialized)
{
Object[] asyncState = { _client };
_client.BeginInitialize(InitializeCallback, asyncState);
}
}
}
private void InitializeCallback(IAsyncResult ar)
{
this.Log().Debug("InitializeCallback");
if (ar.IsCompleted)
{
object[] asyncState = (object[])ar.AsyncState;
((LyncClient)asyncState[0]).EndInitialize(ar);
}
}
private void SigninCallback(IAsyncResult ar)
{
this.Log().Debug("SigninCallback");
if (ar.IsCompleted)
{
try
{
((LyncClient)ar.AsyncState).EndSignIn(ar);
}
catch (RequestCanceledException re)
{
this.Log().Warn("SignIn Request Cancelled {0}", re.Message);
throw;
}
}
}
I had the same problem on the second run of the application. In my case, it was because the Lync 2013 shutdown api doesn't work correctly and leaves a copy of lync in memory. When you run your app for the second time, it creates a new instance of ui suppressed mode lync and the two instances seem to fight with each to login.
I found the only way to fix this was to kill any background lync processes (i.e. has no main window handle).