I have made a trival example from luaj website.. LuaJ I am trying to run a function on the current object which is currently being used. but luaJ is making a new object.
How can I run the function on the current object, not making a new one.
cosidering the following code...
import org.luaj.vm2.Globals;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.TwoArgFunction;
import org.luaj.vm2.lib.ZeroArgFunction;
import org.luaj.vm2.lib.jse.JsePlatform;
public class luaTest extends TwoArgFunction {
public luaTest() {}
changeInt mytest=new changeInt();
public LuaValue call(LuaValue modname, LuaValue env) {
LuaValue library = tableOf();
library.set( "countup", new countup(mytest) );
env.set( "luaTest", library );
return library;
}
void run() {
Globals globals = JsePlatform.standardGlobals();
mytest.setA(10); // Setting it 10 before calling the script
LuaValue chunk = globals.loadfile("script.lua");
chunk.call();
}
class countup extends ZeroArgFunction {
changeInt mytest;
public countup(changeInt a)
{
mytest=a;
}
public LuaValue call() {
return LuaValue.valueOf(mytest.countup());
}
}
}
the changeInt class is simple one variable...
public class changeInt {
int a = 1;
public int countup(){
return a++;
}
public void setA(int x)
{
a=x;
}
}
luaScript is simple..
require 'luaTest'
print('count',luaTest.countup())
print('count',luaTest.countup())
print('count',luaTest.countup())
is there any way around it..
Yeah it was very trival for java programmers (I am very new to java).. I used Singleton pattern and it solved the problem.