I don't have access to random() in Lua 4.0 (DON'T ASK), so I need to roll my own random number generator. Or rather I have to roll another one since the one I implemented several years ago is failing me now. I.e. I am noticing repeating values which is bad.
Any suggestions or examples written in Lua that I can use? FYI here's the one I've been using up until now:
seedobja = 1103515245
seedobjc = 12345
seedobjm = 4294967295 --0x100000000
function srandom(seedobj, fVal1, fVal2)
seedobj[1] = mod(seedobj[1] * seedobja + seedobjc, seedobjm)
local temp_rand = seedobj[1] / (seedobjm - 1)
if (fVal2) then
return floor(fVal1 + 0.5 + temp_rand * (fVal2 - fVal1))
elseif (fVal1) then
return floor(temp_rand * fVal1) + 1
else
return temp_rand
end
end
[edit]
Later edit deleted.
Here is another attempt (always Lua 5.1 code), using an adaptation from C of a subtractive generator by Knuth (not linear congruential then). According to Knuth it should work with FP arithmetic (even single precision).