We have a C++ project in which there are several large static data tables (arrays of structs) generated by an preprocessing tool and compiled into our project. We've been using VC++ 2008 up to now, but are preparing to move to 2010, and these data tables are suddenly taking a very long time to compile.
As an example, one such table has about 3,000 entries, each of which is a struct containing several ints and pointers, all initialized statically. This one file took ~15 seconds to compile in VC++ 2008, but is taking 30 minutes in VC++ 2010!
As an experiment, I tried splitting this table evenly into 8 tables, each in its own .cpp file, and they compile in 20-30 seconds each. This makes me think that something inside the compiler is O(n^2) in the length of these tables.
Memory usage for cl.exe plateaus at around 400 MB (my machine has 12 GB of RAM), and I do not see any I/O activity once it plateaus, so I believe this is not a disk caching issue.
Does anyone have an idea what could be going on here? Is there some compiler feature I can turn off to get back to sane compile times?
Here is a sample of the data in the table:
// cid (0 = 0x0)
{
OID_cid,
OTYP_Cid,
0 | FOPTI_GetFn,
NULL,
0,
NULL,
(PFNGET_VOID) static_cast<PFNGET_CID>(&CBasic::Cid),
NULL,
CID_Basic,
"cid",
OID_Identity,
0,
NULL,
},
// IS_DERIVED_FROM (1 = 0x1)
{
OID_IS_DERIVED_FROM,
OTYP_Bool,
0 | FOPTI_Fn,
COptThunkMgr::ThunkOptBasicIS_DERIVED_FROM,
false,
NULL,
NULL,
NULL,
CID_Basic,
"IS_DERIVED_FROM",
OID_Nil,
0,
&COptionInfoMgr::s_aFnsig[0],
},
// FIRE_TRIGGER_EVENT (2 = 0x2)
{
OID_FIRE_TRIGGER_EVENT,
OTYP_Void,
0 | FOPTI_Fn,
COptThunkMgr::ThunkOptBasicFIRE_TRIGGER_EVENT,
false,
NULL,
NULL,
NULL,
CID_Basic,
"FIRE_TRIGGER_EVENT",
OID_Nil,
0,
NULL,
},
// FIRE_UNTRIGGER_EVENT (3 = 0x3)
{
OID_FIRE_UNTRIGGER_EVENT,
OTYP_Void,
0 | FOPTI_Fn,
COptThunkMgr::ThunkOptBasicFIRE_UNTRIGGER_EVENT,
false,
NULL,
NULL,
NULL,
CID_Basic,
"FIRE_UNTRIGGER_EVENT",
OID_Nil,
0,
NULL,
},
As you can see, it includes various ints and enums as well as a few literal strings, function pointers and pointers into other static data tables.
Might be worth turning off all optimisation on this file (it's not going to buy you anything anyway) in case it's the optimiser that is going N^2.