I am trying to create a Player class in Python Arcade wherein I use a .png image of a rectangle to create a sprite which the user moves in order to hit a ball. However, whenever I run the program, I receive a "FileNotFoundError". The file name is Red_Rectangle.png and it is currently located on my desktop. Below is an excerpt of the code that I am using. The error is triggered in the line containing "Red_Rectangle.png".
def MyGame(arcade.Window):
def __init__(self, width, height):
super().__init__(width, height)
self.player_list = None
self.player_sprite = None
self.score = 0
arcade.set_background_color(arcade.color.BLACK)
def setup(self):
self.player_list = arcade.SpriteList()
self.score = 0
self.player_sprite = Player("Red_Rectangle.png", SPRITE_SCALING)
self.player_sprite.center_x = 50
self.player_sprite.center_y = 50
self.player_list.append(self.player_sprite)
It is because if you do a
os.listdir
it will not return that the image is there, when Player method would want 'E:/somedir/Red_Rectangle.png' because the file does not exist in the current directory.Use
os.path.join
to prepend the directory to your filename:Or simply place the image file in the working directory.