I'm trying to set up a city environment with Ogre and Bullet, but I'm having trouble figuring out how to load meshes into Bullet. Google shows references to a Collada importer, but that seems to have been removed from the SVN.
The Ogre mesh would be the best thing to import, but I have the .dae and .blend files as well and could use those if possible.
I had the same requirement when using Bullet with Irrlicht. I found no solution apart from writing the physics loading code myself. I used an object naming convention in the 3d editor, and when loading a model, I iterated through the sub-objects and constructed a suitable btRigidBody for each tagged object.
E.g.
Similarly with joints:
The createSphereBody() function calculated the radius from the mesh verts.
Hope that helps.