This is my first post. (Sorry if I missed something.)
(In C++, Dev-C++ IDE)
So, I made a gl/glu/glut project, and had no problems/errors, right? After that, I added the header
#include <gl/glui.h>
And compiled. Still no errors.
Following that, I actually added some GLUI code, mostly in my main function. This is that main function:
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(512, 512);
glutCreateWindow("Testing GL");
initRendering();
glutDisplayFunc(drawScene);
glutKeyboardFunc(handleKeypress);
glutSpecialFunc(handleSpecial);
glutReshapeFunc(handleResize);
GLUI *glui = GLUI_Master.create_glui( "GLUI" );
glui->add_checkbox( "Wireframe", &wireframe );
GLUI_Spinner *segment_spinner =
glui->add_spinner( "Segments:", GLUI_SPINNER_INT, &segments );
segment_spinner->set_int_limits( 3, 60 );
glui->set_main_gfx_window( main_window );*/
GLUI_Master.set_glutIdleFunc( GlutIdle );
glutMainLoop();
return 0;
}
I then compiled it. There were many errors!
[Linker error] undefined reference to `GLUI_Master'
[Linker error] undefined reference to `GLUI_Master_Object::create_glui(char const*, long, int, int)'
[Linker error] undefined reference to `GLUI::add_checkbox(char const*, int*, int, GLUI_CB)'
...
... and many more that appeared very similar.
I don't know what I did wrong. I researched my problem (Google) and found, actually, a ton of questions similar to this one. They were left unanswered! I would appreciate any help fixing these errors.
I guess you need to add this
#pragma comment(lib, "glui32.lib")