iOS 10.2 Swift 3.0
Trying to translate this piece of code from Paul Solt blog. Fixed by SO poster, updated code!
http://paulsolt.com/blog/2011/03/limiting-uipinchgesturerecognizer-zoom-levels
Sample Code
- (void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer {
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [gestureRecognizer scale];
}
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ||
[gestureRecognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[gestureRecognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1 - (lastScale - [gestureRecognizer scale]); // new scale is in the range (0-1)
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[gestureRecognizer view] transform], newScale, newScale);
[gestureRecognizer view].transform = transform;
lastScale = [gestureRecognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
Almost done, but can not seem to find a reference to the CATransform key used here for Swift 3.0. My code ...
if sender.state == .began {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = sender.scale
}
if sender.state == .began || sender.state == .changed {
// UPDATED
currentScaleX = self.image2P.transform.scaleX
currentScaleY = self.image2P.transform.scaleY
self.image2P.transform = self.image2P.transform.scaledBy(x: 1.1, y: 1.1)
// Constants to adjust the max/min values of zoom
let kMaxScale:CGFloat = 2.0;
let kMinScale:CGFloat = 1.0;
var newScale = 1 - (lastScale - sender.scale) // new scale is in the range (0-1)
newScale = min(newScale, kMaxScale / currentScaleX)
newScale = max(newScale, kMinScale / currentScaleY)
self.image2P.transform = self.image2P.transform.scaledBy(x: newScale, y: newScale)
lastScale = sender.scale // Store the previous scale factor for the next pinch gesture call
}
You should store
xScale
andyScale
separately because generally speaking there is no guarantee they are equal.These extension methods will work return correct scale factors even if your view is also rotated and/or translated:
Output:
It may be not obvious, but
a
,b
,c
andd
properties are elements of thetransform
matrix. You can find more details in Quartz 2D Programming Guide. Also you can find math details here. Just be aware thatb
andc
element names are swapped in these two sources.