I would like to know if it possible to save a spriteBatch in a texture.
SpriteBatch batch = new SpriteBatch();
After drawing a few thing inside the batch, I would like to save all thing that contains the SpriteBatch in One texture (something like a screenshot).
I have no idea to how to do it, I searched on the web and on the libgdx doc but didn't found.
Thanks you
You can render to a
FrameBufferObject
(FBO). See https://github.com/mattdesl/lwjgl-basics/wiki/FrameBufferObjectsAn FBO will work if you are okay with making the decision to render to a texture in advance. One side-effect is that the image is not rendered to the screen, but only to the texture. (Its easy enough to render the texture to the screen afterwards, of course).
As the other answer suggested, you can scrape the bytes off the screen buffer, and make a
Texture
from the resultingPixmap
(you do not need to go all the way to the filesystem). See https://code.google.com/p/libgdx-users/wiki/Screenshots (just use thegetScreenshot
method to get aPixmap
of the bytes).