Can someone help me?
I want see the raycast in the game screen (for debugging..).
What is the best way to achieve that? Please note that i use "box2d". and the way that i draw stuff to the screen is with animation.. So does it means that i need to create an "EdgeShape"? and then this is my debug line?
Please if there is any suggestions that you can give or ideas i really don't mind how to implement, all i want is a proper way to see the Raycast. I could not found a good way to draw the Raycast, i saw someone that use batch.draw(); - but i guess that it won't work for me, because that way that my game work's is with box2ds shapes and animation? is that right?
Thanks so much!
world.rayCast(callback, enemy.getBody().getPosition(),
new Vector2(enemy.getBody().getPosition().x-500, enemy.getBody().getPosition().y));
}
RayCastCallback callback = new RayCastCallback() {
@Override
public float reportRayFixture(Fixture fixture, Vector2 point,
Vector2 normal, float fraction) {
if(fixture.getBody().getUserData() == ModelType.PLAYER) {
System.out.println("hey!");
return 0;
}
return -1;
}
I debug it now with ShapeRendrer:
I just add it to the same class, where my enemy is.
And i also taking care of the points (the Vector2):
To be updated, as my enemy moves.