LibGDX project on Mac - Launch as iOS sim. app

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I am developing game using libgdx framework and I have succesfully finished its android version. Now I am trying to finalize ios part of the project. I have setup working environment in Mac Os X, checked out project from git repository, but I have no luck running it as iOS simulator App. It seems that Eclipse does not detect it as Robovm project at all. Please see screenshot...

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Test is sample new project that runs just fine when I run it as iOS simulator app. But piggy-ios which is ios part of my libgdx game cannot be run as iOS simulator (there is no option for it and in Run configurations Eclipse does not seem to recognize piggy-ios as an roboVM project at all. Does anybody know how to force Eclipse to run it as iOS simulator app?

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bazinac On BEST ANSWER

For all people having similar troubles. I had to manually edit Eclipse project file and adding "RoboVM" nature to it. Now it works as expected.