Above picture illustrates what I want:
- The red circle is the starting point of a UIView
- I want to launch it upwards (Y position) with a change in the X position
- I want to make it drop within boundaries.
What I tried:
For the launch I can make use of the UIView.animate function. For the drop I can use the UIDynamicAnimator. However there are some problems:
-In the UIView.animate I cannot 'curve' the animation, only a straight line. I can use this answer here to draw a curve line: https://stackoverflow.com/a/43813458/7715250
-Combining both functions is not working. After the UIView.animate is done, the UIView just drop straight downwards.
The code for UIDynamicAnimator:
var animator: UIDynamicAnimator!
//view did appear
let view2 = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
view2.center = self.view.center
view2.backgroundColor = .blue
self.view.addSubview(view2)
animator = UIDynamicAnimator(referenceView: self.view)
let gravity = UIGravityBehavior(items: [view2])
animator.addBehavior(gravity)
let collosion = UICollisionBehavior(items: [view2])
collosion.translatesReferenceBoundsIntoBoundary = true
let dynamic = UIDynamicItemBehavior(items: [view2])
dynamic.elasticity = 0.7
animator.addBehavior(collosion)
animator.addBehavior(dynamic)
That will drop the UIView with a nice bounce effect. But how to launch the UIView? How to change the X and Y position and remain the added behaviours?
I think what you need is UIPushBehavior. Add this extra behavior.