I need to create a music sequencer for the iPad but have no experience yet on this platform. I have several questions about this subject, hopefully I can find some answers here.
OpenFrameworks seems to be the way to go for this kind of things. I want my application to be able to play both synth sounds and samples. Are both of those things possible with oF? Any suggestions/alternatives?
Does iOS have some sort of alternative to the android NDK? I don't have any experience with Objective C but I do know some C++ and I would like to do as much as possible in that language. Is it possible to do the 'heavy' work in C++ and only do the views etc. in Objective C?
Are there any free sample packs that I could use for my sounds? I'm only looking for basic instruments like guitar, bass, drums and maybe a piano.
Any other suggestions or tips you might have are welcome!
As of iOS 5, you can use MusicSequence and MusicPlayer APIs for MIDI. Then you can use AUSampler for sample playback.
For realtime audio, ObjC is not an option. C++ and C are the common langs in this domain.
Yes. First, you should choose your sample/map format. Then see what the musicians recommend for free samples - www.kvraudio.com would be a good place to ask.