This program, when compiled with VC12 (in Visual Studio 2013 RTM)[1] leads to a crash (in all build configurations), when really it shouldn't:
#include <string>
void foo(std::string const& oops = {})
{
}
int main()
{
foo();
}
I know of two silent bad codegen bugs that might be related:
- https://connect.microsoft.com/VisualStudio/feedback/details/800364/initializer-list-calls-object-destructor-twice
- http://connect.microsoft.com/VisualStudio/feedback/details/800104/
Honestly I think these are different, though. Does anyone know
- whether there is an actively tracked bug on connect for this
- whether there is a workaround (or an explicit description of the situation that causes this bug, so we can look for it/avoid it in our code base)?
[1] Just create an empty project using the C++ Console Application 'wizard'. For simplicity, disable precompiled headers and leave all defaults: https://i.stack.imgur.com/rrrnV.png
An active issue was posted back in November. The sample code posted was:
The bug has been acknowledged by Microsoft.
There doesn't seem to be a work-around posted there. Edit Workarounds can easily be based on avoiding the list-initializer syntax:
Or just the old-fashioned (if you don't mind introducing overloads):