Keyboard.GetState() is only working first time I start the application

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We have just ported our application from XNA to MonoGame since we don't wanne be stuck with .NET 4.0 Almost everything worked fine, was some issue with fullscreen where I found a soloution too.

However, during the Update we check if there has been any input. I use:

KeyboardState keyboardState = Keyboard.GetState();

First time it reacts and I get the result. This works until i do Game.Exit(). Then I start the game again by same command:

Game d = new Game();
d.Run();

After that is Keyboard.GetState() always empty. It won't recoginze any inputs from my keyboard. Mouse and touch is working the entire time. What's wrong? Read a post about restating my PC but didn't help.

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