We have just ported our application from XNA to MonoGame since we don't wanne be stuck with .NET 4.0 Almost everything worked fine, was some issue with fullscreen where I found a soloution too.
However, during the Update we check if there has been any input. I use:
KeyboardState keyboardState = Keyboard.GetState();
First time it reacts and I get the result. This works until i do Game.Exit(). Then I start the game again by same command:
Game d = new Game();
d.Run();
After that is Keyboard.GetState() always empty. It won't recoginze any inputs from my keyboard. Mouse and touch is working the entire time. What's wrong? Read a post about restating my PC but didn't help.