I've been looking into openGL recently (specifically JOGL) and have had some trouble with a simple triangle program. All I have is an array of vertices which I pass to a VBO for openGL to draw. However, the triangles do not appear and no errors are thrown.
Here is the code in question:
public class SimpleTest extends GLCanvas implements GLEventListener{
private static int width = 600;
private static int height = 600;
private GLU glu;
private IntBuffer VBO;
public static void main(String args[]){
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
// Create the OpenGL rendering canvas
GLCanvas canvas = new SimpleTest();
canvas.setPreferredSize(new Dimension(width,
height));
// Create a animator that drives canvas' display() at the
// specified FPS.
final FPSAnimator animator = new FPSAnimator(canvas, 60, true);
// Create the top-level container
final JFrame frame = new JFrame(); // Swing's JFrame or AWT's
// Frame
frame.getContentPane().add(canvas);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
// Use a dedicate thread to run the stop() to ensure
// that the
// animator stops before program exits.
new Thread() {
@Override
public void run() {
if (animator.isStarted())
animator.stop();
System.exit(0);
}
}.start();
}
});
frame.setTitle("2D Traingle");
frame.pack();
frame.setVisible(true);
animator.start(); // start the animation loop
}
});
}
SimpleTest(){
this.addGLEventListener(this);
}
private void initData(GLAutoDrawable drawable){// gives data to opengl to handle
GL2 gl = drawable.getGL().getGL2();
float[] vertices = {
0.0f, +1.0f,
-1.0f, -1.0f,
1.0f, -1.0f,
};
FloatBuffer vertexBuffer = GLBuffers.newDirectFloatBuffer(vertices);
VBO = GLBuffers.newDirectIntBuffer(1);
gl.glGenBuffers(1, VBO);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, VBO.get(0));
gl.glBufferData(GL.GL_ARRAY_BUFFER, (long)(vertexBuffer.capacity() * Float.BYTES), vertexBuffer, GL.GL_STATIC_DRAW);
gl.glEnableVertexAttribArray(0);
gl.glVertexAttribPointer(0, 2, GL.GL_FLOAT, false, 0, 0);
}
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL_COLOR_BUFFER_BIT);
gl.glViewport(0, 0, width, height);
gl.glDrawArrays(GL.GL_TRIANGLES, 0, 3);
}
@Override
public void dispose(GLAutoDrawable drawable) {
// TODO Auto-generated method stub
}
@Override
public void init(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
glu = new GLU();
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
initData(drawable);
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width,
int height) {
SimpleTest.width = width;
SimpleTest.height = height;
GL2 gl = drawable.getGL().getGL2(); // get the OpenGL 2 graphics context
// Set the view port (display area) to cover the entire window
gl.glViewport(0, 0, width, height);
}
}