JOGL Using Multiple Textures

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I am trying to load 2 textures and map them to 2 seperate quads.

Texture1 = TextureIO.newTexture(cl.getResource(texturePath1), false, null);

Texture2 = TextureIO.newTexture(cl.getResource(texturePath2), false, null);

I also tried this:

BufferedImage image = ImageIO.read(getClass().getClassLoader().getResource(texturePath1));

Texture1 = AWTTextureIO.newTexture(GLProfile.getDefault(), image, false);

image = ImageIO.read(getClass().getClassLoader().getResource(texturePath2));

Texture2 = AWTTextureIO.newTexture(GLProfile.getDefault(), image, false);

But when I bind them with quads, Texture1 has the same texture as Texture2. Second one I loaded always overlap the first one. I made a research but it was useless because the lack of tutorials on JOGL.

This seems a simple problem so can anyone with JOGL knowledge help me?

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