I'm trying to get my head round the revealing module pattern in javascript. I'm puzzled by two things about the following code snippet.
var Child = function () {
var totalPoints = 100;
addPoints = function (points) {
totalPoints += points;
return totalPoints;
};
getPoints = function () {
return totalPoints;
};
return {
points: totalPoints,
addPoints: addPoints
};
};
$(function () {
var george = Child();
console.log(george.points);
console.log(george.addPoints(50));
console.log(george.points);
});
The three values written to the console here are 100, 150, 100. That tells me that when I call "addPoints" with a value the totalPoints variable isn't updated. If I examine the value of totalPoints within the addPoints function it has been incremented properly. What's going on?
If I use the console to examine window.addPoints or window.getPoints I can see that because I haven't used "var" in front of the function declarations they've been added to the global scope. Isn't that wrong? Most of the examples I'm looking at seem to do this.
Any pointers gratefully received.
You're passing a number here:
This piece of code is no different from:
You're passing the value; not a reference to
totalPoints
(the latter is not possible in JavaScript). So whentotalPoints
changes, the value in the object does not.Using a function
The simplest way to get around this is to use a function to get the most up-to-date result (like
getPoints
which you already have). This JSFiddle gives a complete example:The downside is that the caller must now ask for
points
as a function call:Using a getters and setters
Another solution is using getters which would enable you to get an updated value with just
george.totalPoints
, though getters are not widely supported (yet). You could implement a getter like this:Secondly, dropping
var
makes the functions global which is correct but not advisable. You could make onevar
statement using commas, if that's what you mean: