I`m work at one draw layer, that i need to make Javascript class that will draw image on canvas. Now i have some like this:
<canvas id="stage" width="1000" height="640"></canvas>
<script>
function ImageD(canvasId, imageSRC, X, Y, widht, height, Opacity)
{
var canvas;
var canvasInfo;
var opacity = Opacity || 1;
var image = new Image();
var selectCanvas = function()
{
canvas = document.getElementById(canvasId);
};
var get2dContext = function()
{
canvasInfo = canvas.getContext("2d");
};
this.draw = function()
{
selectCanvas();
get2dContext();
image.onLoad = function()
{
canvasInfo.drawImage(image, X, Y);
};
image.src = imageSRC;
};
}
var img = new ImageD("stage", "http://www.nasa.gov/images/content/711375main_grail20121205_4x3_946-710.jpg", 20, 20, 30, 30);
img.draw();
</script>
and at console i got this error or notice...
Resource interpreted as Script but transferred with MIME type text/plain: .....
I repair this with follow code: