JavaFx 3D - Display large amount of TriangleMeshes

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I am trying to figure out the best way to display a scene that is made of of roughly 150k TriangleMesh. This is on the low end of what I need to be capable of displaying. Currently the FPS is unacceptably low. Are there any built in culling methods (other than setCullFace()) that I could potentially use?

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