Intro I have been researching this topic for a while, however do not entirely grasp it. I have looked on stackoverflow as well as other on-line resources for an example, but couldn't find a fairly similar problem to refer to. Any help would be very much appreciated.
To reduce the amount of duplicates, please notify me if there is such question already answered so I can remove this question;
Objective: Rotate a point [ x,y,z ] in 3D space around an origin using rotation matrices;
Problem specification: Insufficient level of understanding in the above topic. Uncertainty in the implementation;
Reference: http://en.wikipedia.org/wiki/Rotation_matrix
Code structure:
class RotationMatrix{
private double theta; // Rotiation angle;
private double rotateX[][] = {{1,0,0},{0,Math.cos(theta),-Math.sin(theta)},{0,Math.sin(theta),Math.cos(theta)}}; // Rotation matrice for x axis;
private double rotateY[][] = {{Math.cos(theta),0,Math.sin(theta)},{0,1,0},{-Math.sin(theta),0,Math.cos(theta)}}; // Rotation matrice for y axis;
private double rotateZ[][] = {{Math.cos(theta),-Math.sin(theta),0},{Math.sin(theta),Math.cos(theta),0},{0,0,1}}; // Rotation matrice for z axis;
// Method to rotate point in interest in 3D [ x,y,z ];
public void Rotate3D(Node n,double[] point){ // Method to be called (Node n to provide direction N/E/U) and array[] point to provide the coordinates of the point in interest;
if(n.getN() == 1){
while(theta != 6.28318531){ // Rotate by 90 degrees till theta != 360;
theta += 1.57079633;
// do rotation around 'y' axis;
}
}
else if(n.getE() == 1){
while(theta != 6.28318531){ // Rotate by 90 degrees till theta != 360;
theta += 1.57079633;
// do rotation around 'x' axis;
}
}
else if(n.getU() == 1){
while(theta != 6.28318531){ // Rotate by 90 degrees till theta != 360;
theta += 1.57079633;
// do rotation around 'z' axis;
}
} else {
System.out.println("The rotation has failed \n"
+ "The direction data is missing...");
}
}
}