I'm having issues attempting to draw a rectangle in the negative direction from a point clicked on a screen. I have the following class that simulates a screen capture software like Gyazo:
class DrawSquare extends JPanel implements MouseListener, MouseMotionListener {
// Components
public JDialog frame;
public Rectangle rectangle;
public BufferedImage bufferedImage;
public Point start, end;
// Variables
public String capturedImage;
public DrawSquare(JDialog frame) {
this.frame = frame;
// Read in crosshair image to replace mouse icon
Toolkit tool = Toolkit.getDefaultToolkit();
Image newImage = getToolkit().getImage("components/cursor.png");
Cursor cursor = tool.createCustomCursor(newImage, new Point (this.frame.getX(), this.frame.getY()), "img");
this.frame.setCursor(cursor);
this.frame.addMouseListener(this);
this.frame.addMouseMotionListener(this);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
// draw background overlay
g2d.drawImage(bufferedImage, WIDTH, 0, this);
if (rectangle != null) {
//g2d.setColor(new Color(225, 225, 255, 128));
frame.setOpacity(0.6f);
//g2d.fill(rectangle);
System.out.println(rectangle);
g2d.setColor(new Color(72,119,205));
g2d.draw(rectangle);
}
g2d.dispose();
}
@Override
public void mouseDragged(MouseEvent e) {
this.end = e.getPoint();
int width = end.x - start.x;
int height = end.y - start.y;
rectangle.setSize(new Dimension(width, height));
frame.validate();
frame.repaint();
}
@Override
public void mouseMoved(MouseEvent e) {
this.start = e.getPoint();
frame.validate();
frame.repaint();
}
@Override
public void mousePressed(MouseEvent e) {
// Get the X and Y point from the mouse pressed
rectangle = new Rectangle(start);
System.out.println(rectangle);
// Repaint the screen
frame.validate();
frame.repaint();
}
@Override
public void mouseReleased(MouseEvent e) {}
@Override
public void mouseClicked(MouseEvent e) {}
@Override
public void mouseEntered(MouseEvent e) {}
@Override
public void mouseExited(MouseEvent e) {}
}
Now the reason for the issue as mentioned already, is that when I attempt to draw the rectangle box in the opposition or negative direction of a point clicked on the screen, it doesn't draw, the rectangle information looks like this during such an attempt:
java.awt.Rectangle[x=635,y=395,width=-316,height=-194]
However, when I drag the rectnagle in the positive direction it works as it is supposed to:
What I'd like to know is how I can fix this using negative values for width/height, or doing it another way entirely.
You should actually have 2 Points - drag start Point and current drag Point.
The rectangle is calculated: