I'm building a game in Python Arcade which will have a NEAT AI run through the level. I am trying to find a way for the multiple instances of the player to run at the same time but without colliding. Is there a way to do this? Collision types just seem to handle the collisions once they happen, instead of preventing them. I need them to be able to collide with the floor and items, without colliding with other "players".
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You can create two SpriteLists: one for
players
and one foritems
and then check collisions forplayers
vsitems
and not betweenplayers
.Example:
Output: