i understand haxe nme can use opengl in the backend to display the 2D sprites of the games, but is it possible to manipulate opengl directly from nme to build a cross platform ios and android pure 3D opengl game?
Is it possible to build an opengl game with haxe nme in ios and android?
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This question came up on the haxelang Google Group just a few days ago.
From Discussion Are there any 3d engines working on NME?:
Short answer - it is possible, but it hasn't been implemented yet. If you want to pursue getting this working, the best place to ask would be the Haxe mailing list or NME forums.