I know we should be disposing of our SystemSoundID's when creating / preloading them, but my question is, if this also is true when we use apple's internal system sounds like 1104:
//Play Click Sound
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
AudioServicesPlaySystemSound(1104);
});
Since we never have to actually create / preload them.
AFAIK No. The system sounds are stored in /System/Library/Audio/UISounds. Unless you load them into memory then you don't release anything.