I have a custom object ProductCategory
.
.h file:
#import <Foundation/Foundation.h>
@interface ProductCategory : NSObject
@property int productCategoryId;
@property NSString *name;
@property NSArray *children;
@property int parentCategoryId;
- (id)initWithId:(int)productCategoryId name:(NSString*)name;
- (id)initWithId:(int)productCategoryId name:(NSString*)name children:(NSArray*)chidren parentCategoryId:(int)parentCategoryId;
@end
.m file:
#import "ProductCategory.h"
@implementation ProductCategory
- (id)init {
if((self = [super init])) {
self.parentCategoryId = 0;
}
return self;
}
- (id)initWithId:(int)productCategoryId name:(NSString*)name {
if((self = [super init])) {
self.productCategoryId = productCategoryId;
self.name = name;
self.parentCategoryId = 0;
}
return self;
}
- (id)initWithId:(int)productCategoryId name:(NSString*)name children:(NSArray*)chidren parentCategoryId:(int)parentCategoryId {
if((self = [super init])) {
self.productCategoryId = productCategoryId;
self.name = name;
self.children = chidren;
self.parentCategoryId = parentCategoryId;
}
return self;
}
@end
It's just a normal object, I have done this 100000 times. The problem is, sometimes the instance of this object returns "0 objects"
and sometimes returns the correct object.
For example, if I do this ProductCategory *category = [[ProductCategory alloc]init];
sometimes it returns a ProductCategory
instance, and sometimes it returns "0 objects"
so I cannot assign any value to this object.
I guess it should be something really stupid but I don't see it.
The way to fix it:
Restart XCode.
Why it happen?:
Apple should answer this question.
It seems a garbage in memory issue after a period of time using XCode.
Workarounds if you get trap there
@HotLicks is right about the advising of use
NSLog
andpo
to be sure about the state of that object.Also you can invoke methods and read properties of the object in question by using
expression
command in debugger window after a breakpoint.