I am doing a project about a chess-like game, so players own their pawns on the map. Every time player decides to move a pawn, he needs to get a number from a dice, then that pawn would move according to the rolled number. Move function of pawns is finished, but I didn't show the moving process for them.
I have one panel for map and four panels for starting base(holding the pawns at the beginning of the game). GUI for gameboard
In paint event, I ask the system to draw everything.
private void P_Map_Paint(object sender, PaintEventArgs e)
{
manager.VisualizeCollection(map, gr_map);
manager.VisualizeStartingBase(bases, grs);
manager.VisualizePawns(manager.Players, grs, gr_map);
manager.DisplayAvailablePawn(gr_map, grs);
manager.DisplaySelectedPawn(gr_map, grs);
}
For every move of a pawn, I am trying to use a timer to make the image moving on the screen.
public void DoMovement(Pawn pawn)
{
if (TargetSpot != null)
{
System.Windows.Forms.Timer t = new System.Windows.Forms.Timer();
EventHandler t_tick = null;
Point targetP = TargetSpot.Location;
Point currentP = pawn.ImageLocation;
int XMove = (targetP.X - currentP.X) / 10;
int YMove = (targetP.Y - currentP.Y) / 10;
Rectangle drawRange = new Rectangle(pawn.ImageLocation.X - (int)(0.5 * pawn.Image.Width),
pawn.ImageLocation.Y - (int)(0.5 * pawn.Image.Height), pawn.Image.Width, pawn.Image.Height);
t_tick = (senders, args) =>
{
if (currentP.X > targetP.X - XMove || currentP.X < targetP.X + XMove)
{// if the image of the pawn doesn't reach the destination
//we keep moving it and ask the pawn to redraw the old place
pawn.ImageLocation = new Point(currentP.X + XMove, currentP.Y + YMove);
pawn.CurrentPanel.Invalidate(drawRange);
}
else
{
pawn.CurrentLocation.LeaveAPawn(pawn);
pawn.CurrentLocation = TargetSpot;
TargetSpot.AddAPawn(pawn);
pawn.CurrentPanel.Invalidate(drawRange);
}
};
t.Tick += t_tick;
t.Interval = 300;
t.Start();
}
}
This is not working fine, everything on the panel is still redrawing. Why?
Excepting the project, I do have a question about the invalidating a region. Like I told the rules of drawing to paint event, then the panel invalidates itself. When we are going to invalidate a region, how the system knows the rule about drawing?