I'm trying to integrate InMobi into my unity game to show ads. I made a jar library and call needed method via JNI in unity but getting the following error:
Android Java Exception: java.lang.NoClassDefFoundError‏
My method is static because unity doesn't do Call()
for me, so I can do only CallStatic()
.
public static void ShowInMobi(final Context context)
{
//com.google.ads.mediation.inmobi.InMobiAdapter.disableHardwareAcceleration();
//((Activity) context).runOnUiThread(new Runnable() {
// public void run() {
String CLASS_TO_LOAD ="com.inmobi.commons.InMobi";
try
{
Class<?> newClass = Class.forName(CLASS_TO_LOAD);
System.out.println("Class "+newClass+" found successfully!");
}
catch (ClassNotFoundException ex)
{
ex.printStackTrace();
System.out.println("Class "+CLASS_TO_LOAD+" not found!");
}
catch (Throwable any)
{
System.out.println("Unexpected error! "+any);
}
if(interstitialInMobi==null)
{
com.inmobi.commons.InMobi.initialize((Activity) context, "my_ad_unit_id");
interstitialInMobi = new IMInterstitial((Activity) context, "my_ad_unit_id");
interstitialInMobi.loadInterstitial();
}
else
{
if (interstitialInMobi.getState() == IMInterstitial.State.READY){
interstitialInMobi.show();
interstitialInMobi.loadInterstitial();
}
}
//}
//});
Sohan from InMobi here
Looks like you are trying to use the native SDK directly in Unity. InMobi has a Unity plugin that you can use instead. The plugin acts as the mediator between the native SDK and your app.
You can check this link for further integration details.