I have two programs which I am switching between. I loaded my position data up in a VBO and then set up my vertex attribute arrays for my first program. When I switch to the second program and attempt to set up my vertex attribute arrays using the same data, it fails to draw. If I make a second buffer using the exact same code however, and I use it for the second program, they both draw fine. I was wondering if someone might clarify the rules of sharing these VBO's between programs as I'd rather not have two buffers unless they are needed.
In OpenGL ES, can multiple programs have the same VBO used and bound to their attributes?
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Yes, multiple programs can be bound to the same VBO with no problem. My issue ended up being with another part of my program loading a separate VBO which was missing some of the vertices and had nothing to do with the use of two programs.