Hi I am having problems importing models from blender in three.js.
At this moment I am using the last version of three.js (R71). I installed the exporter of three.js in blender and exports fine.
This is the code of HTML.
<body>
<font size="+6"><b>TFG</b></font><br>
<a href="../index.html">Volver a atrĂ¡s</a>
<hr>
<div id='container'></div>
<script src="libs/ThreeJSV71/build/three.min.js"></script>
<script src="libs/OrbitControls.js"></script>
<script src="libs/Coordinates.js"></script>
<script src="libs/dat.gui.min.js"></script>
<script src="libs/stats.min.js"></script>
<script src="libs/ColladaLoader.js"></script>
<script src="threejs/tfg2.js"></script>
<br>
</body>
The next file is the tfg2.js where I load the model.
var width = window.innerWitdh,
height = window.innerHeight,
clock = new THREE.Clock(),
scene,
camera,
renderer,
ambientLight,
directionalLight,
loader,
modelo = new THREE.Object3D();
init();
function init()
{
scene =new THREE.Scene();
camera = new THREE.PerspectiveCamera(40, width/height, 1000);
camera.position.set(0,1,5);
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(width,height);
renderer.setClearColor(new THREE.Color(0x0000AA));
document.getElementById('container').appendChild(renderer.domElement);
ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight);
directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(0,1,0);
scene.add(directionalLight);
scene.add(new THREE.GridHelper(10,1));
loader = new THREE.JSONLoader();
loader.load('blender/json/camara.json', function(geometry,materials)
{
modelo = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
scene.add(modelo);
});
}
When I try to see the results, nothing appear in the webpage and also de JavaScript console don't show any error. If I export the model with collada format and another .js that I have, I can see the model but I need use JSON.
What I am doing wrong?EDIT:
Added: modelo.position.set(0,0,0) inside the callback to be sure that the model is in origin.
Since there are no error what you can do:
While exporting the object from blender translate the object to origin. Go to origin>> select origin to geometry>> translate object to x, y, z to zero. Now your camera see @ position 0,1,5 xyz respectivily Probably where your object camera is not looking
Or translate the child of scene to origin
Probably this solve your issue. As I see there are no error and warning in log.