I'm trying to use:
#include "Resource.h"
#ifdef __x86_64
IDR_D3D9X43 BINARY "D3DX9_43_64.dll"
#else
IDR_D3D9X43 BINARY "D3DX9_43_32.dll"
#endif
in my resource file (.rc). When I compile for x64, it should include the x64 resource. When I compile for x32, it should include the x32 resource. However, it does not..
It is being compiled using:
x86_64-w64-mingw32-g++.exe -Wall -fexceptions -O2 -m64 -std=c++11 -c C:\Users\School\Desktop\TestLoader\main.cpp -o obj\Release\main.o
windres.exe --target=pe-x86-64 -J rc -O coff -i C:\Users\School\Desktop\TESTLO~1\RESOUR~1\Resource.rc -o obj\Release\Resources\Resource.res
x86_64-w64-mingw32-g++.exe -o bin\Release\TestLoader.exe obj\Release\main.o obj\Release\Resources\Resource.res -s -m64 -static -static-libgcc -static-libstdc++
Output file is bin\Release\TestLoader.exe with size 3.02 MB
for x64 compilation and it uses:
x86_64-w64-mingw32-g++.exe -Wall -fexceptions -O2 -m32 -std=c++11 -c C:\Users\School\Desktop\TestLoader\main.cpp -o obj\Release\main.o
windres.exe --target=pe-i386 -J rc -O coff -i C:\Users\School\Desktop\TESTLO~1\RESOUR~1\Resource.rc -o obj\Release\Resources\Resource.res
x86_64-w64-mingw32-g++.exe -o bin\Release\TestLoader.exe obj\Release\main.o obj\Release\Resources\Resource.res -s -m32 -static -static-libgcc -static-libstdc++
for x32 compilation.
Any ideas why it does not conditionally include the specific resource? It always includes the first resource at the top of the file.. aka the x64 one.