Purpose: I want to display an SVG image file using preferably an ImageView.
Attempt 1:
I'm using the svg-android library to do that.
I'm following their tutorial word for word. I just copy pasted their code into my onCreate, commented out my app code from onCreate.
I have a splash screen coming before this, but I doubt that'll interfere with this in anyway. In any case, I'll just change the launch intent and post an update.
I've added their jar into the libs folder and referenced it.
Result 1:
I'm testing on samsung galaxy I93000 (International version)
All I get is a white screen.
No compilation or runtime errors.
Logcat output is as follows:
01-13 01:22:11.755: D/dalvikvm(24889): GC_FOR_ALLOC freed 52K, 7% free 12198K/12995K, paused 17ms, total 17ms 01-13 01:22:11.765: I/dalvikvm-heap(24889): Grow heap (frag case) to 17.000MB for 4642816-byte allocation 01-13 01:22:11.810: D/dalvikvm(24889): GC_CONCURRENT freed 1K, 5% free 16730K/17543K, paused 15ms+2ms, total 43ms 01-13 01:22:12.080: D/dalvikvm(24889): GC_FOR_ALLOC freed <1K, 5% free 16731K/17543K, paused 13ms, total 13ms 01-13 01:22:12.100: I/dalvikvm-heap(24889): Grow heap (frag case) to 21.928MB for 5168972-byte allocation 01-13 01:22:12.125: D/dalvikvm(24889): GC_CONCURRENT freed <1K, 4% free 21779K/22599K, paused 12ms+2ms, total 25ms 01-13 01:22:12.560: D/libEGL(24889): loaded /system/lib/egl/libEGL_mali.so 01-13 01:22:12.595: D/libEGL(24889): loaded /system/lib/egl/libGLESv1_CM_mali.so 01-13 01:22:12.600: D/libEGL(24889): loaded /system/lib/egl/libGLESv2_mali.so 01-13 01:22:12.605: D/(24889): Device driver API match 01-13 01:22:12.605: D/(24889): Device driver API version: 10 01-13 01:22:12.605: D/(24889): User space API version: 10 01-13 01:22:12.605: D/(24889): mali: REVISION=Linux-r2p4-02rel0 BUILD_DATE=Tue Oct 16 15:37:13 KST 2012 01-13 01:22:12.670: D/OpenGLRenderer(24889): Enabling debug mode 0
Update 1:
I've tried making the activity that shows SVG graphic as the main activity from the manifest. There is no change in results.
Update 2:
Trying another library/way to do this - ImageView with SVG Support. Will post back with results.
Update 3:
Just so you know, I've already taken a look at SVG support on Android. The answers there do not really provide a native solution. One workaround would be to create static html pages, one for each svg, referencing the SVG js library. This doesn't seem maintainable at all. I would be that person people curse when they look at legacy code.
As you might have guessed the above trial didn't work out quite well.
You've probably already found a solution, but for future reference:
You probably need to disable hardware acceleration for the ImageView that you're using:
I had this exact same problem with a fork of svg-android and it was solely due to hardware acceleration.