I am making a game using SpriteKit, and I want it to use the whole screen. However, right now, it is only using what looks to be the safe area. How can I make the view take up the entire screen? Below is the GameViewController code I am using:
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
let scene = MenuScene(size: UIScreen.main.bounds.size)
// Set the scale mode to scale to fit the window
scene.scaleMode = .fill
// Present the scene
view.presentScene(scene)
view.ignoresSiblingOrder = true
view.showsFPS = false
view.showsNodeCount = false
}
}
}
If you use SwiftUI, you can present your scene as a view using
SpriteView
. Then, you can apply the view modifier.ignoresSafeArea()
to make it take up the whole screen.Anyway, I'm a newbie, but that's what I did and it worked for me. There may be a better way, though.
Here's an example of what I'm talking about: