I'm looking at writing a JIT compiler for a hobby virtual machine I've been working on recently. I know a bit of assembly, (I'm mainly a C programmer. I can read most assembly with reference for opcodes I don't understand, and write some simple programs.) but I'm having a hard time understanding the few examples of self-modifying code I've found online.
This is one such example: http://asm.sourceforge.net/articles/smc.html
The example program provided does about four different modifications when run, none of which are clearly explained. Linux kernel interrupts are used several times, and aren't explained or detailed. (The author moved data into several registers before calling the interrupts. I assume he was passing arguments, but these arguments aren't explained at all, leaving the reader to guess.)
What I'm looking for is the simplest, most straightforward example in code of a self-modifying program. Something that I can look at, and use to understand how self-modifying code in x86 assembly has to be written, and how it works. Are there any resources you can point me to, or any examples you can give that would adequately demonstrate this?
I'm using NASM as my assembler.
EDIT: I'm also running this code on Linux.
wow, this turned out to be a lot more painful than I expected. 100% of the pain was linux protecting the program from being overwritten and/or executing data.
Two solutions shown below. And a lot of googling was involved so the somewhat simple put some instruction bytes and execute them was mine, the mprotect and aligning on page size was culled from google searches, stuff I had to learn for this example.
The self modifying code is straight forward, if you take the program or at least just the two simple functions, compile and then disassemble you will get the opcodes for those instructions. or use nasm to compile blocks of assembler, etc. From this I determined the opcode to load an immediate into eax then return.
Ideally you simply put those bytes in some ram and execute that ram. To get linux to do that you have to change the protection, which means you have to send it a pointer that is aligned on a mmap page. So allocate more than you need, find the aligned address within that allocation that is on a page boundary and mprotect from that address and use that memory to put your opcodes and then execute.
the second example takes an existing function compiled into the program, again because of the protection mechanism you cannot simply point at it and change bytes, you have to unprotect it from writes. So you have to back up to the prior page boundary call mprotect with that address and enough bytes to cover the code to be modified. Then you can change the bytes/opcodes for that function in any way you want (so long as you don't spill over into any function you want to continue to use) and execute it. In this case you can see that
fun()
works, then I change it to simply return a value, call it again and now it has been modified.