Could somebody provide an example of an efficient way to work with pixels using Direct2D?
For example, how can I swap all green pixels (RGB = 0x00FF00
) with red pixels (RGB = 0xFF0000
) on a render target? What is the standard approach? Is it possible to use ID2D1HwndRenderTarget
for that? Here I assume using some kind of hardware acceleration. Should I create a different object for direct pixels manipulations?
Using DirectDraw I would use BltFast
method on the IDirectDrawSurface7
with logical operation. Is there something similar with Direct2D?
Another task is to generate complex images dynamically where each point location and color is a result of a mathematical function. For the sake of an example let's simplify everything and draw Y = X ^ 2
. How to do that with Direct2D? Ultimately I'm going to need to draw complex functions but if somebody could give me a simple example for Y = X ^ 2
.
The specific issue of swapping all green pixels with red pixels can be addressed via
ID2D1Effect
as of Windows 8 and Platform Update for Windows 7.More specifically, Color matrix effect.