I've encountered a few implementations of state pattern in my programming experience, and done a few. I've seen them used in various scenarios (mostly UI and parsing). The trouble is that all of them under pressure of rapid development turned into hardly maintainable and understandable chunks of code. I'm considering refactoring one of these, but I'm having trouble finding good resources for this online. There are many simple examples of State Pattern online, but I need some more in depth resources.
So I'm looking for:
- Examples of common pitfalls when implementing state pattern and how to avoid them,
- Real world examples of state pattern done correctly (like in some open source project/framework)
- Personal experiences with state pattern are also welcome
Thank you for your time
@Ivan: There are a number of resources available on the web for Hierarchical State Machines (HSM). Miro Samek has written extensively about this design pattern and offers a lot of helpful information.
Some articles that should be of interest:
The big benefit of using HSM over flat FSM state charts described by Mealy and Moore is that the hierarchy creates a separation of responsibility. Sub-states only need to handle those conditions that they are expressly designed to handle--unhandled events get passed up to the parent state, if the parent state isn't expressly designed to handle it then it is passed up to the next-higher parent and so on. It allows you to create small, manageable state machines that each serve a single purpose--one that can fit within a single object. As new features are added, or as new classes are added, they only need to handle their own little part of the world and pass on the unhandled events to their respective parents.
When implemented correctly, you get a robust program with low cyclomatic complexity, that is easy to modify or upgrade as needed.