How to use QSGClipNode with custom geometry?

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How to use QSGClipNode with a custom geometry?
This is a sample:

enter image description here

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Adrien Leravat On BEST ANSWER

QSGClipNode

The QSGClipNode uses its geometry to clip rendering of its children nodes.

So to use it, you first have to create the geometry (set of vertices/triangles) representing your mask, and set it with the setGeometry method. Resources are scarce yes, here is a few examples using QSGGeometry, that you need to draw your "heart" shape:

Then use the appendChildNode method to add the children that you want to clip in your QSGClipNode. In your case, QSGImageNode is probably the way to go, to show your image clipped.

Other solution: OpacityMask

Another solution, available without digging into c++ scene graph classes, is to use an OpacityMask from QtQuick.GraphicalEffect. It also applies to a QtQuickItem you would have created in C++.

The example in Qt documentation is easy to use, just don't forget to set the visible property of both the Mask and the Source to false, the OpacityMask element itself will display the source cropped/masked.

Here is a way to clip "children" with it (NB: untested at that time):

clipperitem.qml

import QtQuick 2.5
import QtGraphicalEffects 1.0

Item {
    width: 300
    height: 300

    // Item-based children will be mapped to this property
    default property alias clippedContent: clippedItem.children

    // Optional mask property to set it from outside
    property alias mask: opacityMask.mask

    Item {
        id: clippedItem
        anchors.fill: parent
        visible: false
    }

    Item {
        id: defaultMask
        // Your default mask
        visible: false
    }

    OpacityMask {
        id: opacityMask
        anchors.fill: clippedItem
        source: clippedItem
        mask: defaultMask
    }
}

main.qml

ClipperItem {
    // Content here will be clipped. Non item-based elements will have
    // to be explicitly assigned to `ressources` property (i.e. Timer, etc.)
    Rectangle {
        //...
    }
    Image {
        //...
    }
}