I would like to implement an application that is composed by a server application (built with Unity for Windows), where the actual simulation is running, and a client application (built with Unity for Android) to which the rendered game view is streamed to; in other words I want to do remote rendering in Unity and both ends are implemented with Unity.
I have found, among others, LibVLCSharp, which looks quite promising.
My questions are:
- Is it actually possible to achieve the indicated functionality with LibVLCSharp and Unity?
- Does someone know sources where a potentially similar project has been documented?
How to use LibVLCSharp to stream in game footage from Unity?
410 views Asked by Benjamin Zach At
2
First question: no.
Second question: there can't be any.
"Unity is not officially supported yet, this was a closed beta test. Unity will be supported in LibVLCSharp 4.0" source