I have a project written in C++ where CMake is used to generate the build system for various platforms including iOS. The project has a dependency on WebP. You can find an example project on GitHub here that can be used to reproduce things & I've included the relevant source files at the end of this post for completeness.
The Xcode build system for iOS is generated using CMake as follows:
cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=third_party/ios-cmake/ios.toolchain.cmake -DPLATFORM=OS64 -DDEPLOYMENT_TARGET=15.0 -DENABLE_BITCODE=0 -S . -B cmake-build-release
We can now attempt to build/archive the app using Fastlane with the command from within the generated cmake-build-release
directory:
bundle exec fastlane ios beta
However this fails due to being unable to locate various webp object files (that based on console output it appears to have previously successfully compiled):
...
▸ Compiling buffer_dec.c
▸ Compiling alpha_dec.c
▸ Building library libwebpdsp.a
...
** ARCHIVE FAILED **
▸ The following build commands failed:
▸ Libtool /Users/dbotha/Library/Developer/Xcode/DerivedData/CMakeFastlaneWebpTest-dlwvukebfiwjqvaqiepshuxqklhh/ArchiveIntermediates/CMakeFastlaneWebpTest/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/libwebpdecoder.a normal (in target 'webpdecoder' from project 'CMakeFastlaneWebpTest')
▸ (1 failure)
▸ ❌ error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't open file: /Users/dbotha/CLionProjects/CMakeFastlaneWebpTest/cmake-build-release/third_party/libwebp/CMakeFastlaneWebpTest.build/Release-iphoneos/webpdecode.build/Objects-normal/arm64/alpha_dec.o (No such file or directory)
▸ ❌ error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't open file: /Users/dbotha/CLionProjects/CMakeFastlaneWebpTest/cmake-build-release/third_party/libwebp/CMakeFastlaneWebpTest.build/Release-iphoneos/webpdecode.build/Objects-normal/arm64/buffer_dec.o (No such file or directory)
...
Internally Fastlane attempted to build/archive the project with the following command:
xcodebuild -scheme CMakeFastlaneWebpTest -project ./CMakeFastlaneWebpTest.xcodeproj -configuration Release -destination 'generic/platform=iOS' -archivePath ./out.xcarchive archive
Interestingly an archive can be successfully generated if I use the following xcodebuild
command (note how -target
flag is used instead of -scheme
):
xcodebuild -project CMakeFastlaneWebpTest.xcodeproj archive -target CMakeFastlaneWebpTest -configuration Release
After this successful attempt bundle exec fastlane ios beta
will now also succeed as the compiled object files are where it expected them to be.
Now I'd happily workaround this issue using my xcodebuild
+ -target
flag approach and then use the fastlane command to push to Testflight, etc. but the real project (not this toy example) takes a very long time to build so building it twice is really wasteful from a cost point of view on CI platforms.
Does anyone have any idea what's going on here & how I can successfully build things in the first instance using fastlane without my own explicit call to xcodebuild
first? Or alternatively how can I have Fastlane use the successfully built objects from my workaround so it doesn't need to rebuild the entire project from scratch?
CMakeLists.txt
cmake_minimum_required(VERSION 3.23)
project(CMakeFastlaneWebpTest)
set(CMAKE_CXX_STANDARD 14)
add_executable(CMakeFastlaneWebpTest src/main.cpp)
# Skip building of unused webp tools which fail for me under ios:
set(WEBP_BUILD_ANIM_UTILS OFF)
set(WEBP_BUILD_CWEBP OFF)
set(WEBP_BUILD_DWEBP OFF)
set(WEBP_BUILD_GIF2WEBP OFF)
set(WEBP_BUILD_IMG2WEBP OFF)
set(WEBP_BUILD_VWEBP OFF)
set(WEBP_BUILD_WEBPINFO OFF)
set(WEBP_BUILD_WEBPMUX OFF)
set(WEBP_BUILD_EXTRAS OFF)
set(WEBP_BUILD_WEBP_JS OFF)
add_subdirectory(third_party/libwebp EXCLUDE_FROM_ALL)
target_link_libraries(CMakeFastlaneWebpTest PRIVATE webpdecoder webpdemux)
include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/third_party/libwebp/src)
configure_file(${CMAKE_SOURCE_DIR}/fastlane/Appfile ${CMAKE_BINARY_DIR}/fastlane/Appfile COPYONLY)
configure_file(${CMAKE_SOURCE_DIR}/fastlane/Fastfile ${CMAKE_BINARY_DIR}/fastlane/Fastfile COPYONLY)
configure_file(${CMAKE_SOURCE_DIR}/Gemfile ${CMAKE_BINARY_DIR}/Gemfile COPYONLY)
configure_file(${CMAKE_SOURCE_DIR}/Gemfile.lock ${CMAKE_BINARY_DIR}/Gemfile.lock COPYONLY)
set_target_properties(CMakeFastlaneWebpTest PROPERTIES
XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET}
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/src/iOS-Info.plist.in
MACOSX_BUNDLE_GUI_IDENTIFIER com.dbotha.CMakeFastlaneWebpTest
MACOSX_BUNDLE_BUNDLE_NAME CMakeFastlaneWebpTest
MACOSX_BUNDLE_BUNDLE_VERSION "0.1"
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.1"
)
set_xcode_property(CMakeFastlaneWebpTest PRODUCT_BUNDLE_IDENTIFIER "com.dbotha.CMakeFastlaneWebpTest" All)
set_xcode_property(CMakeFastlaneWebpTest CODE_SIGN_IDENTITY "iPhone Developer" All)
set_xcode_property(CMakeFastlaneWebpTest DEVELOPMENT_TEAM "GFP63373B2" All)
fastlane/Appfile
app_identifier("com.dbotha.CMakeFastlaneWebpTest") # The bundle identifier of your app
apple_id("REPLACE_ME") # Your Apple Developer Portal username
itc_team_id("REPLACE_ME") # App Store Connect Team ID
team_id("REPLACE_ME") # Developer Portal Team ID
fastlane/Fastfile
default_platform(:ios)
platform :ios do
desc "Push a new beta build to TestFlight"
lane :beta do
build_app(scheme: "CMakeFastlaneWebpTest", configuration: "Release")
upload_to_testflight
end
end
src/main.cpp
#include <iostream>
#include <webp/demux.h>
int main() {
WebPAnimDecoderOptions decOptions;
(void)decOptions;
std::cout << "Hello, World!" << std::endl;
return 0;
}
I'm not an expert in this topic but according to the documentation you should provide workspace to build your scheme.
Scheme controls what target will be build, and guessing by your example, since you do not provide a workspace, it gets lost in the process.
The scheme is not lost anymore if you build the target manually. Since it is already build the scheme does not have to do a thing.
My proposals:
build_app
parameters in Fastfile.build_app
parameters in Fastfile like so:build_app(target: "CMakeFastlaneWebpTest", configuration: "Release")