How to use CCPhysicsBody?

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I want to get into physics with CocosSharp. I was about to use CCPhysicsBody in my PCL project, however it's not available in the namespace "CocosSharp".

Checking my NuGet packages (CocosSharp.PCL.Shared), the last package publish date is two years old. Do I miss CCPhysicsBody, because my packages are too old? Why there is no up2date package then?

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Martin Braun On BEST ANSWER

I got an answer here: https://forums.xamarin.com/discussion/comment/308757#Comment_308757

It's still not part of the NuGet, thus I need to compile CocosSharp with the physics flag, by myself.