I have a Box2DWeb sketch working ok but I am unable to figure out how to use the ApplyForce method with a body. I have attached the working codepen. On line 85, I have commented out the line that I thought would work but everything disappears when I include it.
If anyone could let me know the correct way to use it, I would be very happy. I have RTFM and seen similar posts on StackO but I still cannot work it out.
http://codepen.io/anon/pen/vOJByN?editors=101
Thanks a lot,
Steven
// single dynamic object----------------------
var fixDef2 = new b2FixtureDef;
fixDef2.density = 1.0
fixDef2.friction = 0.2;
fixDef2.restitution = 0.5;
var bodyDef2 = new b2BodyDef;
bodyDef2.type = b2Body.b2_dynamicBody;
fixDef2.shape = new b2PolygonShape;
fixDef2.shape.SetAsBox((300/SCALE)/2, (60/SCALE) / 2);
bodyDef2.position.x = canvas.width/4/SCALE;
bodyDef2.position.y = canvas.height/2/SCALE;
bodyDef2.angle = 5;
world.CreateBody(bodyDef2).CreateFixture(fixDef2);
// Apply force to object----------------------
/*bodyDef2.ApplyForce(new b2Vec2(500,50) , bodyDef2.GetWorldCenter());
*/
You should call
ApplyForce
method ofb2Body
, not ofb2BodyDef
. You can getb2Body
object as result ofworld.CreateBody(bodyDef2)
method.I've changed your codepen here: http://codepen.io/anon/pen/NqZvqG
Your code:
My code: