I'd like to add flashlight functionality to my app in Swift. How can I go about doing that?
How to turn flashlight ON and OFF in swift?
75.5k views Asked by Lachtan AtThere are 15 answers
For xcode 9.1, swift 4 (updated to not crash if no torch):
func toggleFlash() {
let device = AVCaptureDevice.default(for: AVMediaType.video)
if (device != nil) {
if (device!.hasTorch) {
do {
try device!.lockForConfiguration()
if (device!.torchMode == AVCaptureDevice.TorchMode.on) {
device!.torchMode = AVCaptureDevice.TorchMode.off
} else {
do {
try device!.setTorchModeOn(level: 1.0)
} catch {
print(error)
}
}
device!.unlockForConfiguration()
} catch {
print(error)
}
}
}
}
Updated Swift 4 Answer:
func toggleTorch(on: Bool) {
guard
let device = AVCaptureDevice.default(for: AVMediaType.video),
device.hasTorch
else { return }
do {
try device.lockForConfiguration()
device.torchMode = on ? .on : .off
device.unlockForConfiguration()
} catch {
print("Torch could not be used")
}
}
Then to actually turn it on or off, call the function and pass in a true or false boolean.
toggleTorch(on: true)
of toggleTorch(on: false)
I got this answer from Hacking with Swift, however their example had an error in it.
They used AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
but this produces an error saying defaultDevice
doesn't exist. So I changed it to AVCaptureDevice.default(for: AVMediaType.video)
SwiftUI
// TorchState.swift
import SwiftUI
import AVFoundation
class TorchState: ObservableObject {
@Published var isOn: Bool = false {
didSet {
toggleTorch(isOn)
}
}
private func toggleTorch(_ isOn: Bool) {
guard let device = AVCaptureDevice.default(for: .video), device.hasTorch else { return }
do {
try device.lockForConfiguration()
device.torchMode = isOn ? .on : .off
if isOn {
try device.setTorchModeOn(level: AVCaptureDevice.maxAvailableTorchLevel)
}
device.unlockForConfiguration()
} catch {
print("Error: \(error)")
}
}
}
Example (iOS 14.0):
//ContentView.swift
import SwiftUI
struct ContentView: View {
@StateObject var torchState = TorchState()
var body: some View {
Toggle(isOn: $torchState.isOn) {
Text("Torch")
}
}
}
Swift 4.2
if let device = AVCaptureDevice.default(for: AVMediaType.video) {
if (device.hasTorch) {
do {
try device.lockForConfiguration()
let torchOn = !device.isTorchActive
try device.setTorchModeOn(level: 1.0)
device.torchMode = torchOn ? AVCaptureDevice.TorchMode.on : AVCaptureDevice.TorchMode.off
device.unlockForConfiguration()
} catch {
print(error.localizedDescription)
}
}
}
Swift 5
The solution was already written by many, but I want to propose also the more concise one I came up in my project:
func toggleTorch(on: Bool) {
guard let device = AVCaptureDevice.default(for: AVMediaType.video) else { return }
guard device.hasTorch else { print("Torch isn't available"); return }
do {
try device.lockForConfiguration()
device.torchMode = on ? .on : .off
// Optional thing you may want when the torch it's on, is to manipulate the level of the torch
if on { try device.setTorchModeOn(level: AVCaptureDevice.maxAvailableTorchLevel.significand) }
device.unlockForConfiguration()
} catch {
print("Torch can't be used")
}
}
As mentioned in the comment, you can also change the torch level when it's on, which I find quite handy.
Also import AVFoundation to use torch.
Refactored. Swift 5.4
import AVFoundation
extension UIDevice {
static func toggleFlashLight() {
guard let device = AVCaptureDevice.default(for: AVMediaType.video),
device.hasTorch else { return }
do {
try device.lockForConfiguration()
try device.setTorchModeOn(level: 1.0)
device.torchMode = device.isTorchActive ? .off : .on
device.unlockForConfiguration()
} catch {
assert(false, "error: device flash light, \(error)")
}
}
}
Swift 4.1
@objc func Flash() {
let device = AVCaptureDevice.default(for: AVMediaType.video)
if (device?.hasTorch)! {
do {
try device?.lockForConfiguration()
if (device?.torchMode == AVCaptureDevice.TorchMode.on) {
device?.torchMode = AVCaptureDevice.TorchMode.off
} else {
do {
try device?.setTorchModeOn(level: 1.0)
} catch {
print(error)
}
}
device?.unlockForConfiguration()
} catch {
print(error)
}
}
}
For swift 3
func toggleFlash() {
if let device = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo), device.hasTorch {
do {
try device.lockForConfiguration()
let torchOn = !device.isTorchActive
try device.setTorchModeOnWithLevel(1.0)
device.torchMode = torchOn ? .on : .off
device.unlockForConfiguration()
} catch {
print("error")
}
}
}
If you want to use only one button to on or off flashlight this is code;
func toggleTorch() {
guard
let device = AVCaptureDevice.default(for: AVMediaType.video),
device.hasTorch
else { return }
do {
try device.lockForConfiguration()
if device.torchMode == AVCaptureDevice.TorchMode.on
{
device.torchMode = .off
} else {
device.torchMode = .on
}
device.unlockForConfiguration()
} catch {
print("Torch could not be used")
}
}
you can call toggleTorch() in button click function to on and off flashlight.
Solution For Swift 4 With Condition torch is available or not
func flashlight() {
guard let device = AVCaptureDevice.default(for: AVMediaType.video) else{
return
}
if (device.hasTorch) {
do {
try device.lockForConfiguration()
if (device.torchMode == .on) {
device.torchMode = .off
} else {
device.torchMode = .on
}
device.unlockForConfiguration()
} catch {
print("Torch could not be used")
print(error)
}
}
else{
print("Torch is not available")
}
}
The Solution is Combination of @Joshua Dance And @Lance
I've updated @Lyndsey Scott's great answer for Swift 2.0
let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
if (device.hasTorch) {
do {
try device.lockForConfiguration()
if (device.torchMode == AVCaptureTorchMode.On) {
device.torchMode = AVCaptureTorchMode.Off
} else {
try device.setTorchModeOnWithLevel(1.0)
}
device.unlockForConfiguration()
} catch {
print(error)
}
}
Decided to add a solution here using defer
:
struct TorchError: Error {
var description: String
}
func toggleTorch() throws {
guard let device = AVCaptureDevice.default(for: .video) else {
throw TorchError(description: "Failed to acquire default capture device")
}
if device.hasTorch {
try device.lockForConfiguration()
defer {
device.unlockForConfiguration()
}
let isTorchOn = device.torchMode == .on
device.torchMode = isTorchOn ? .off : .on
} else {
throw TorchError(description: "Capture device is missing torch functionality")
}
}
Swift version 5.2.4
func toggleFlash(on: Bool ) {
guard let device = AVCaptureDevice.default(for: .video), device.hasTorch else { return }
do {
try device.lockForConfiguration()
device.torchMode = on ? .on : .off
if on {
try device.setTorchModeOn(level: AVCaptureDevice.maxAvailableTorchLevel)
}
device.unlockForConfiguration()
} catch {
print("Error: \(error)")
}
}
Update #1: (
torchActive
isn't returning the expected value; perhaps because it's been modified)Update #2: For Swift 2.0
To toggle the flash from on to off (not just "on" as in mad pig's answer), you can use the following method:
I used nested do-catch blocks to implement Awesomeness's suggestion from the comments. This way, even if
try device.setTorchModeOnWithLevel(1.0)
fails, the device is properly unlocked for configuration.Update #3: For Swift 4:
(I edited the code a bit to my personal taste)
Original answer:
To toggle the flash from on to off (not just "on" as in mad pig's answer), you can use the following method: