In my app I load models from different files (format is the same) and they have different geometry: big, small, wide, etc. I have object and camera position hard coded and for some cases I don't see anything because camera not point to object.
Maybe there is a way to normalise model before adding it to scene.
Update. With Moustach answer I came up to following solution:
// import object from file
SCNNode *object = [importer load:path];
object.position = SCNVector3Make(0, 0, 0);
[scene.rootNode addChildNode:object];
// create and add a camera to the scene
SCNNode *cameraNode = [SCNNode node];
cameraNode.camera = [SCNCamera camera];
// to avoid view clipping
cameraNode.camera.automaticallyAdjustsZRange = YES;
// set camera position to front of object
SCNVector3 sphereCenter;
CGFloat sphereRadius;
[object getBoundingSphereCenter:&sphereCenter radius:&sphereRadius];
cameraNode.position = SCNVector3Make(sphereCenter.x, sphereCenter.y, sphereCenter.z + 2 * sphereRadius);
[scene.rootNode addChildNode:cameraNode];
Works well for me.
You can calculate the bounding box of your mesh, and scale it based on the number you get to make it the same size as other objects.