I'm working on a project in Unreal Engine 5 where I'm using the "Capture Media" window under the Virtual Production menu to output SDI video to a Blackmagic card. In the Unreal Engine IDE, I can manually press the "Capture" button to start sending the output to the Blackmagic card.

However, when I package the project and run the application, this button is unavailable in the packaged project. I need a way to programmatically trigger the "Capture" button at the startup of the packaged application.

Here are some specifics about my setup:

Unreal Engine 5 Blackmagic capture card "Capture Media" functionality used for SDI video output I'm looking for guidance on how to automate this process using Blueprints or C++ in my Unreal Engine project. I've checked the Virtual Production API, but I'm not sure how to replicate the button press action in code.

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