I got two data points, x axis is an integer, and y axis needs to be a float within a set limit, say from 0.00f to 1.00f.
I would love to plot an adjustable curve between the two points, with the default adjusting parameter (say at 1.0f) resulting in just a straight line.
So for example I got any two data points such as;
int x1 = 0; float y1 = 0.25f;
int x2 = 49; float y2 = 0.75f;
float yDiff = (y2 - y1) / (x2 - x1);
float dataPointArray[50];
for (int i = x1; i <= x2; i++)
{
y1 += yDiff;
dataPointArray[i] = y1; // This just plots a straight line
dataPointArray[i] = atan (y1); // This plots a set curved line, although it
// does go out of bounds,
// which I can easily adjust (center) after.
dataPointArray[i] = pow (y1, ac); // Had hoped this would plot an adjustable
// curve, with ac of 1 being no curve,
// and ac of 0.5f and ac of 2.0f being
// curves, but float values goes WAY out of bounds
}
I figure I probably have to mathematically adjust the variable yDiff during the loop, with a "curve parameter" so it either starts to increment slow, then faster, and faster, or vice-versa, or starts slows, fast in the middle, then slow again, or vice-versa.