WebGL2 supports UNSIGNED_INT_10F_11F_11F_REV
texture type where floating point values are represented as unsigned 10 and 11 bit floats. How do I create the packed values and how can I unpack them back into floats?
How to pack/unpack 11 and 10 bit floats in JavaScript for WebGL2
405 views Asked by gman At
1
Here's some functions
and an example