Take for example I draw a circle at (10,10) then on the next frame another at (20,20). the circle at (10,10) is no longer visible.
I am not calling graphicsdevice.clear.
is there a way to make the previously drawn graphics not be cleared?
I am drawing these into a seconary rendertarget so I can use it as a background.
Any Ideas?
When you initialize the
RenderTarget2D
you need to useRenderTargetUsage.PreserveContents
.