I have created a CameraApp. And getting byte[] cameraPreviewCallback in onPreviewFrame(byte byteArray[] , Camera camera)
I am converting these byteArray to rgb and doing a lot of stuff too. So It is working slowly. So I think I should get benefit from java.util.concurrent package. But didn't find an easy way to handle what I want. 
I want multiple threads to do my job serially but each time one can set bitmap to surfaceView. And also have to check that:
No Old byte of Array shouldn't be draw on surfaceView.
I think I have to write that code using a synchronize lock. And check for a boolean variable isWorkingOnFrame is true. 
Can someone explain me how to use multiple threads in series but at one time one can do its work.
private android.hardware.Camera.PreviewCallback previewCallback = new android.hardware.Camera.PreviewCallback()
    {
        public void onPreviewFrame(byte abyte0[] , Camera camera)
        {   
            try
            {
               Thread.sleep(1L);
            }
            catch (InterruptedException interruptedexception)
            {
                return;
            }
            int[] rgbData =  YuvUtils.myDecodeGreyscale(abyte0, widthPreview, heightPreview, imageBrightness, nonGreencolorOffset, greenColorOffset);  ///it is working...
            editedBitmap.setPixels(rgbData, 0, widthPreview, 0, 0, widthPreview, heightPreview);
            if(CameraStatik.cameraId==CameraInfo.CAMERA_FACING_FRONT)
            {   
                matrix.setRotate(270F);
            }
            finalBitmap = Bitmap.createBitmap(editedBitmap, 0, 0, widthPreview, heightPreview, matrix, true);
            if(saveCurrentFrame)
            {
                saveCurrentFrame =false;
                new BitmapSaver(ctx, finalBitmap).start();
            }
            drawView.setBitmapToDraw(finalBitmap);
        }
    };
I simply want to make this code work efficiently.
 
                        
Solve it in the java way! Use the
Executorinterface along withRunnable.First, get a
ExecutorService(which implements theExecutorinterface) withExecutors.newSingleThreadExecutor(), and then, put your Threads to work.Example:
You can read more about
Executorhere.Or like it was said on the comments, you can take a look at
ThreadPoolExecutorand on this tutorial.