I have a game that I'd like to sell with the following system: give away a demo (say, with the first few levels) and sell the full version. I'd like to make the transition to the full version as seamless as possible for the user. I've never sold anything before online, so I'm not sure how that would work (even if there were no free demo).
This seems like a very common issue, so I'd imagine there's a standard solution. I'm writing in C++, targeting Windows, and my installer is generated by NSIS.
If you develop it correctly you should be able to have a checking mechanism after the Xth level. This checking mechanism could basically hit a registry key. This registry key could have some encoded information which was generated by your program. The key could basically represent an MD5 hash (or SHA-1 or SHA-2 if you really concerned with high security) of the installed machine MAC Address, the first and last name, so and so forth. When someone purchases the game, you have them input that data in a form and then generate a code to send along to the user to unlock the game. You could even take that same algorithm and put it on your ASP.NET website and automate the key generation after a purchase has been made.